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iPhone and Android app that makes short AI videos and images from a text prompt or a photo, with generated sound effects · Türkiye

Video3: Revenue, team and how it was built

Small teamB2CVideo generation

Video3 (iPhone and Android app that makes short AI videos and images from a text prompt or a photo, with generated sound effects, Türkiye): US$4.0K MRR, October 2026. Evidence grade A: disclosed by a company or a filing, or verified by a payment processor. Team: 1 named developer, Eyüp Koç, whose studio Codeyup writes "we"; headcount not published. Launched 9 January 2026; still running.Added 27 October 2026

Outcome
US$4.0K MRR, October 2026
Evidence
A disclosed by a company or a filing, or verified by a payment processor
Launch
9 January 2026
Status
Still running
Team
1 named developer, Eyüp Koç, whose studio Codeyup writes "we"; headcount not published
Outside funding
None reported
Main channel
Not stated

Video3 is a phone app for generative video: software that produces new video frames from a text description or from one still image, instead of editing footage that a camera recorded. Its store page lists text to video, image to video (a model takes a photo and predicts how the scene would move), an image generator, and generated music and sound effects. The privacy policy names fal.ai, a company that hosts many AI models and sells access to them per request, as the AI provider, and an early version note names the models Nano Banana Pro and Pixverse.

The App Store lists the developer and seller as Eyup koc, and Google Play names the developer Eyüp Koç, in Türkiye. The project page of Codeyup, a mobile app studio, lists Video3 as an "In-house product". Version 1.0 appeared on the App Store on 9 January 2026. On 27 October 2026, whatsthe.app, a marketplace for phone apps that reads each app's sales through a read-only key to RevenueCat, a service that records in-app subscription purchases, showed MRR (monthly recurring revenue, in which a yearly plan counts as one twelfth of its price) of US$3,979, US$5,954 of revenue in the last 28 days, 188 active subscriptions and 20,370 downloads in 28 days.

The revenue figures are grade A because whatsthe.app reads them from the payment records, but they come from one site on one date, and the app's own whatsthe.app listing page answered "404" on 27 October 2026 while its list pages still showed the app. whatsthe.app also shows the app for sale since 27 July 2026 with an asking price of US$60,000. The page also shows four earlier companies that sold easy video or animation to people without production skills.

Video3: US$4.0K MRR, October 2026. iPhone and Android app that makes short AI videos and images from a text prompt or a photo, with generated sound effects, Türkiye, team of 2 to 10, evidence grade A.
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01

How much revenue does Video3 make?

Each row shows the evidence grade and the source numbers from the list at the end of this page. The grades are explained in How Aiolum verifies.

US$3,979 of RevenueCat-verified MRR ten months after the release of an AI video app from a Turkish developer's portfolio
FactValueGradeHow we knowSources
Monthly recurring revenue (MRR), shown 27 October 2026US$3,979Awhatsthe.app list data: "mrr":3979.24 and "credential_type":"revenuecat-verified"; the search list card reads "MRR: $3,979". whatsthe.app writes "All revenue is verified through your read-only API keys. Data is updated hourly." The list pages do not show when this app's figures were last synced.[1, 2]
Run rate from the October 2026 MRRabout US$47,751 a yearcalcCalculated: US$3,979.24 times 12.[1]
Revenue in the last 28 days, shown 27 October 2026US$5,954Awhatsthe.app: "last_28_days_revenue":5953.6, shown as "Total revenue: $5,954" on the search list and "Rev 28d $6k" on the apps-for-sale list. Calculated: 1.50 times the MRR; yearly plans and coin packs are paid at once, so cash in 28 days differs from MRR.[1, 2]
Active subscriptions, shown 27 October 2026188Awhatsthe.app list data. Calculated: about US$21.17 of MRR per active subscription.[1]
Downloads in the last 28 days20,370BStore figure shown by whatsthe.app, iOS and Android together. Calculated: about 108 downloads per active subscription.[1, 2]
Downloads on Google Play50K+BGoogle Play's count, with 9.42K reviews at an average of 4.5 stars.[5]
Listed for salesince 27 July 2026, asking US$60,000Cwhatsthe.app data: "asking_price":60000 and "listed_for_sale_at":"2026-07-27"; the list showed 0 views and 0 offers. The asking price is set by the seller. Calculated: 1.26 times the yearly run rate; whatsthe.app shows "MRR × 1.3x".[1]
Developer and sellerEyup koc; on Google Play the developer account Rekship, with Eyüp Koç named under About the developerBApple's page names "Eyup koc" as developer and seller. The Google Play page gives a postal address in Türkiye, which this page does not repeat. whatsthe.app shows the owner as "Eyup".[4, 5, 1]
Name on the copyright line and in the termsVideo3 AIBApp Store: "Copyright © 2026 Video3 AI". The terms say the rights to the app "still belong to Video3 AI". No source names a registered company.[4, 8]
StudioCodeyup, a mobile app studio that builds apps for clients and runs its own appsCCodeyup's home page: "We also run our own apps, with more than 360,000 downloads." Its Video3 page says "Type In-house product" and links to both stores.[9, 6]
Teamheadcount not publishedCThe studio writes "we" and sells design and building of apps to "founders and teams". No source gives a headcount, names employees or mentions more than one person.[9]
Outside fundingnone reportedCNo source mentions investors.[4, 9]
First App Store version9 January 2026BApple's version history shows versions 1.0 and 1.0.1 on 9 January 2026.[4]
Versions on iOS, 9 January to 1 August 202622BApple's version history, from 1.0 to 1.2.1; 10 of them in January 2026. Google Play shows the last update on 19 August 2026.[4, 5]
Where the AI comes fromfal.ai; models named in the notes: Nano Banana Pro and PixverseCThe privacy policy, last updated 15 November 2025: "AI Provider: Fal.ai". The note for version 1.0.2 (11 January 2026): "New models (Nano Banana Pro, Pixverse) have also been released." No source says which model makes which kind of video today.[7, 4]
How it is builtReact Native, Expo and TypeScript, one codebase for iOS and AndroidCCodeyup's project page for Video3.[6]
Ratings15 ratings at 4.3 of 5 on the US App Store; 9.42K reviews at 4.5 on Google PlayBApple's and Google's pages on 27 October 2026.[4, 5]
Age rating13+ on the App Store; Teen on Google PlayBApple lists "User-Generated Content" under Contains. Google Play adds "Diverse Content: Discretion Advised" and "Users Interact, In-App Purchases".[4, 5]
Time from release to the October 2026 figure10 monthscalcCalculated: 9 January 2026 to 27 October 2026 is 291 days, about 9.6 months.[4, 1]

How to read this table: a grade A value was read by whatsthe.app from the app's RevenueCat account through an API key. A grade B value is a record that Apple, Google Play or the whatsthe.app marketplace shows. A grade C value was written by the developer in the store text, on the studio's website or in the privacy policy, or set by the seller, such as an asking price. A "calc" value was computed on this page from the rows above it.

Video3 in-app purchases on the US App Store, read 27 October 2026 (grade C)
PlanPer month, billed yearly (US$)Per month, billed monthly (US$)Limit
Free download00Daily credits, according to a Google Play reviewer
Weekly Pro AccessUS$7.99 a week (about US$34.62 a month)
Yearly Pro Access4.17US$49.99 a year
Discount Pro AccessUS$44.99; Apple does not show the period
Coin packs8.99 to 99.99 one-time1,000 coins for US$8.99 up to 20,000 coins for US$99.99, in 7 sizes

Apple lists the purchases by name and price without saying what each one includes, and the store text does not say how many coins one video costs. A Google Play reviewer wrote on 20 July 2026 that the app has a daily credit system and that its features cannot be tried on the first day without paying for credits. Calculated: US$7.99 times 52 divided by 12 is about US$34.62 a month, and US$49.99 divided by 12 is about US$4.17 a month. Coins per dollar rise from about 111 in the smallest pack to 200 in the largest.

02

When did Video3 launch, and how did it grow?

From the first App Store version to US$3,979 of MRR in ten months. Each entry carries its grade.

  1. 15 November 2025CDate of the Video3 privacy policy, which names fal.ai as the AI provider and describes a consent dialog before each generation. [7]
  2. 9 January 2026BVersions 1.0 and 1.0.1 appear on the App Store. [4]
  3. 11 January 2026BVersion 1.0.2 adds the models Nano Banana Pro and Pixverse. [4]
  4. January 2026BTen iOS versions in the first 22 days, from 1.0 to 1.0.9, most of them marked as bug fixes. [4]
  5. 27 July 2026Bwhatsthe.app records the app as listed for sale, with an asking price of US$60,000. [1]
  6. 1 August 2026BiOS version 1.2.1: "New AI models, faster video generation, and stability improvements." [4]
  7. 19 August 2026BLast update of the Android version on Google Play, which shows 50K+ downloads. [5]
  8. 27 October 2026Awhatsthe.app shows MRR of US$3,979, US$5,954 in 28 days and 188 active subscriptions; the app's own listing page answers 404. [1, 2, 3]
03

Why did Video3 work?

Four causes, in the order they mattered. Each one is a reusable lesson.

01

Rented models behind a simple screen

Video3 does not train a model. The privacy policy says photos, prompts and settings go to fal.ai, which runs the video and image models and deletes the data after generation. The app adds what a casual user needs: a style list, a prompt optimizer that rewrites the description, aspect ratios for each social network, upscaling and generated sound. When fal.ai adds a newer model, the app can offer it in an update, as version 1.0.2 did with Nano Banana Pro and Pixverse.

02

Subscriptions and coins

Each generation costs the developer money at fal.ai, so the app sells both a subscription (US$7.99 a week or US$49.99 a year) and coin packs from US$8.99 to US$99.99. A Google Play reviewer describes daily credits that are too few to try the features on the first day. whatsthe.app shows US$5,954 of revenue in 28 days against MRR of US$3,979; the difference comes from purchases paid at once, such as yearly plans and coins, but no source splits it.

03

One codebase, two stores

The studio's project page lists React Native, Expo and TypeScript, so the same code ships to iPhone and Android. Google Play shows 50K+ downloads and 9.42K reviews worldwide, while the US App Store shows 15 ratings for the US store only, and whatsthe.app counts 20,370 downloads in 28 days on both stores.

04

A portfolio of AI apps

Apple lists 13 other apps by the same developer, among them hairstyle, outfit, tattoo, car-photo and dance-video apps, and the studio's sitemap lists 18 project pages. The same accounts, payment setup and model provider can serve many apps, and an app that sells can be listed for sale, as Video3 was in July 2026.

How it was built

These details come from the studio's website and the privacy policy (grade C), the App Store and Google Play pages (grade B), and whatsthe.app (grade A for the payment records). [6, 7, 4, 5, 1, 8]

  • A phone app for iPhone and iPad (iOS 15.1 or later, 80.2 MB, English only) and for Android, built with React Native, Expo and TypeScript.
  • The video and image models run at fal.ai. The app asks for consent before each generation; uploaded images are deleted at the provider within about 24 to 72 hours, and results stay in the user's account for 30 days.
  • The App Store and Google Play take the payments; RevenueCat records the subscriptions, and whatsthe.app reads the revenue from it with a read-only key.
  • The terms list Google Play Services as a third-party service used by the app.
  • The App Store privacy label says identifiers may be used to track users across other companies' apps and websites.

Tools named in the sources

Each one opens its page in the Tools tab, with every story that uses it.

04

Who tried this before Video3, and why did they fail?

Four companies in the Loot Drop database sold easy video or animation to people without production skills, before generative models could make the footage from one sentence or one photo. The values below are from that database and are not independently verified.

Died 2007 to 2010Burned US$20K

Fuzzwich

The promise

Drag-and-drop animation with ready-made characters and scenes, so casual users and small businesses could make short animated videos without animation skills.

Why it died

It stayed on the desktop while users moved to phones and social media, could not grow beyond early adopters, and larger tool makers such as Adobe outspent it.

Died 2016 to 2019Burned US$3M

Real Artists

The promise

A cloud animation platform that let independent artists and small studios produce animation together without expensive software.

Why it died

Larger incumbents added the same collaboration features to products their users already had, and small customers could not pay enough to support it.

Died 2009 to 2012Burned US$500K

HighlightCam

The promise

An algorithm that picked the most engaging moments of raw footage, so users made polished videos without editing skills.

Why it died

Operating costs were high, phones and consumer editors such as iMovie made editing easier, and the larger products added similar features.

Died 2011 to 2014Burned US$30M

Viddy

The promise

Filters and effects that made amateur phone videos look polished and easy to share.

Why it died

Users tried it once and did not return, and Instagram added video in June 2013 for its existing users.

The failed startups come from Loot Drop, a free database of dead startups, retold here in our own words. Loot Drop describes its entries as AI-assisted summaries of public sources, so these cards carry no evidence grade.

What changed

Fuzzwich and Real Artists still needed a person to build each scene from characters and frames, and HighlightCam and Viddy could only cut or filter footage that someone had filmed. Each of the four raised between US$20,000 and US$30 million, and larger products with more users took the market from them.

Video models now produce the footage itself from one sentence or one photo, and hosts such as fal.ai rent them per request. That lets one developer from a studio in Türkiye sell an AI video app on both phone platforms, and whatsthe.app showed US$3,979 of MRR for it in October 2026. The old risk is still there in a new form: the model makers and the large apps sell the same generation directly, and the App Store lists ten similar AI video apps on Video3's own page.

05

Can one person copy Video3 now?

Yes, for a developer who can ship store apps quickly, but the category is crowded.

The parts are all for rent: the models at fal.ai, the billing at RevenueCat and the stores, and a cross-platform framework for the code. That makes the method easy to copy, and the App Store page itself shows ten similar apps. Video3 shows that such an app can reach about US$4,000 of MRR in ten months; the figures come from one site on one date, and the owner has listed it for sale.

Where it is still open: Generators for one use where the output has fixed rules, such as product videos for small shops or short clips for a single language market, where a general app is weak.

  1. 1Rent the video and image models through one host, so a newer model is an update and not a rebuild.
  2. 2Sell a subscription together with coin packs, so that heavy users pay for the generations they cost.
  3. 3Build once for iPhone and Android; here Google Play shows 50K+ downloads, so the second store is not a side market.
  4. 4Connect the RevenueCat account to a verification site, so a buyer can check the figures before an offer.

What could go wrong for Video3?

The risks are the mirror image of the causes above.

One source for the money, and no sync date

All revenue figures come from whatsthe.app's list pages, read on 27 October 2026. The app's own whatsthe.app listing page answered 404 the same day (also from the address with the Android package name), so its "Last updated" date could not be read. The list data says "is_trustmrr_linked":true, but the TrustMRR profiles trustmrr.com/startup/video3.md and v3.md answered "Not found". No second source gives a dated figure.

For sale

whatsthe.app shows the app listed for sale since 27 July 2026 at US$60,000, with 0 views and 0 offers. A buyer could change the app, its prices and its model provider.

Animating photos

The store text says "Use Image-to-Video to make avatars talk, animate landscapes, or create magical transformations from static images" and calls the feature "Photo Revive AI". No store text, terms or studio page read for this story offers face swap, kiss or hug templates, or videos of celebrities, so the rule on animating other real people without consent does not stop it; the screenshots are images and were not read. The terms do not say whose photos a user may upload, and the privacy policy says images are "not used to uniquely identify you". Apple rates the app 13+ with "User-Generated Content"; Google Play rates it Teen with "Diverse Content: Discretion Advised".

The developer's other apps

Apple lists 13 other apps by Eyup koc, among them "Tivo: AI Photo Generator", whose store text lists "Face Swap" among its templates, "AI Dance Video Maker: Gema", "Color Analysis - Huely" ("Season Palette, Face & Skin"), "Hair AI: Hairstyle Try On", "Tattoo & Piercing AI: Pierce", "AI Outfit Try-On: Outfix" and "AI Detect: Ai Image Detector". The studio's sitemap also lists "AI Video Generator: Veoz", a name close to Google's Veo video models. Video3's own store text, project page, terms and privacy policy do not link to these apps; Apple shows them in its "More by" section. The name Video3 is a common word with a number, and no source says it refers to Google's Veo 3. This story is about Video3 only.

A studio that also sells development work

Codeyup's home page sells app design and building to "founders and teams", with MVPs "priced per agreed scope". The product in this story is the app, and the whatsthe.app figures are for the app only; no source gives the studio's own revenue or headcount.

Privacy and data statements

Apple's privacy label says identifiers "may be used to track you across apps and websites owned by other companies". Google Play's data safety section says "Data isn't encrypted" and "Data can't be deleted", while the privacy policy says images travel over "HTTPS/TLS" and that users can delete their generations from the Profile screen. Both store labels are the developer's own statements.

Sources

The grade next to each source is the best grade that the source can support. "Read in full" means that the text of the page was downloaded and the numbers were checked in it.

  1. A whatsthe.app: Apps for Sale, list entry V3, read 27 October 2026
    Read in full, including the data embedded in the page. The MRR, 28-day revenue and active subscriptions were read by whatsthe.app through RevenueCat ("revenuecat-verified"); the downloads come from the store data; the asking price and the listing date are the seller's listing.
  2. A whatsthe.app: Search, list card V3, read 27 October 2026
    Read the card and the data embedded in the page. Confirms the same figures, the owner name and the Android package com.codeyup.video3.
  3. C whatsthe.app listing page for V3
    Could not open: it answered 404 in four attempts on 27 October 2026, also when reached from https://www.whatsthe.app/com.codeyup.video3. Cited only for that fact.
  4. B AI Video Generator: Video3 on the US App Store, read 27 October 2026
    Read in full: description, in-app purchases, version history, privacy label, age rating, seller, copyright line, other apps of the developer and similar apps. The seller, dates, ratings and age rating are Apple's records; the description and release notes are written by the developer.
  5. B AI Video Generator - Video3 on Google Play, read 27 October 2026
    Read in full: description, downloads, ratings, age rating, three reviews, data safety summary and developer details. The postal address on the page is not repeated here.
  6. C Codeyup: Video3 AI Video Generator project page, read 27 October 2026
    Read in full. Source for the framework, the store links and the in-house status.
  7. C Video3 AI Privacy Policy, last updated 15 November 2025
    Read in full. Source for fal.ai as the AI provider, the consent dialog and the data retention.
  8. C Video3 AI Terms of Service, effective 24 April 2024
    Read in full. Source for the owner name Video3 AI and the third-party services. The effective date appears to come from a template that is older than the app.
  9. C Codeyup home page, read 27 October 2026
    Read in full. Source for the studio's services, the client pricing and the download count of its own apps.
  10. C Codeyup sitemap, read 27 October 2026
    Read in full. Source for the list of 18 project pages, including Veoz and Tivo.
  11. C Loot Drop database export, 1,749 failed startups
    Local export. AI-written summaries, not independently verified. Source for the failed predecessors.

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