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AI maker of 3D accessories and clothing for Roblox · Not stated in the sources

UGCraft: Revenue, team and how it was built

Solo founderB2C3D design

UGCraft (AI maker of 3D accessories and clothing for Roblox, Not stated in the sources): US$2.64K verified revenue in one month, October 2026. Evidence grade A: disclosed by a company or a filing, or verified by a payment processor. Team: 1 person, as entered on the TrustMRR profile; no source names the founder. Launched 8 October 2025; still running, revenue flat.Added 8 November 2026

Outcome
US$2.64K verified revenue in one month, October 2026Revenue flat
Evidence
A disclosed by a company or a filing, or verified by a payment processor
Launch
8 October 2025
Status
Still running
Team
1 person, as entered on the TrustMRR profile; no source names the founder
Outside funding
Bootstrapped (founder-entered on TrustMRR)
Main channel
Search and AI answers

UGCraft is a text-to-3D tool, software that turns a written description or a picture into a three-dimensional model, made for one market: Roblox UGC. Roblox is an online platform where people play games that other users make, and UGC (user-generated content) there means avatar items, such as hats, hair and clothing, that users design and sell to other players in the Roblox Marketplace for Robux, Roblox's virtual currency. A user describes an item or uploads a picture, and the app returns a model in about two minutes. Other makers on the site produce layered clothing, classic shirts, emotes (short avatar animations) and animations.

TrustMRR, a site that reads revenue directly from a company's payment account, gives a founding date of 8 October 2025 and a team of one person, both entered by the founder, who is not named on the profile or on the site. Its data from Creem, the payment provider that charges the customers' cards, shows US$220 of revenue in December 2025, US$2,802 in June 2026 and US$2,635 in October 2026, with US$20,205 collected in total by 8 November 2026 and 108 active subscriptions. Since 30 September 2026 the business has been listed for sale on TrustMRR with an asking price of US$60,000.

This page grades every number by its evidence. The revenue figures come from the payment provider through TrustMRR (grade A); the founding date, the team size, the funding and the descriptions are the founder's own text (grade C). The page also shows four failed startups that promised that people without technical skills could make 3D objects or games, or that built a paid service on top of one game.

UGCraft: US$2.64K verified revenue in one month, October 2026. AI maker of 3D accessories and clothing for Roblox, Not stated in the sources, solo founder, evidence grade A.
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01

How much revenue does UGCraft make?

Each row shows the evidence grade and the source numbers from the list at the end of this page. The grades are explained in How Aiolum verifies.

US$2,635 of payment-verified revenue in October 2026, 12 months after the founding date that the founder entered on TrustMRR
FactValueGradeHow we knowSources
Verified revenue, October 2026US$2,635AMonthly revenue timeline of the TrustMRR profile, from Creem through an API key, revenue synced 8 November 2026.[1]
Verified revenue, last 30 days to 8 November 2026US$2,246AThe profile gives growth of -18.8% against the 30 days before, and a stored 30-day snapshot of US$2,261.[1]
Verified revenue, all time to 8 November 2026US$20,205AThe same as the last 12 months, because the first revenue was in December 2025.[1]
First month in the revenue timelineUS$220, December 2025AThen US$800 in January 2026, US$890 in February, US$1,368 in March, US$1,870 in April and US$1,898 in May.[1]
Monthly revenue, June to September 2026US$2,802, US$2,754, US$2,022, US$2,371AJune 2026 is the best month in the timeline. November 2026 shows US$574 for its first 8 days.[1]
August to October 2026 against May to July 20265.7% lowercalcCalculated: US$7,028 (2,022 + 2,371 + 2,635) divided by US$7,454 (1,898 + 2,802 + 2,754) equals 0.943. This page calls the trend flat.[1]
MRR snapshotUS$1,942AMonthly recurring revenue (MRR) is the subscription revenue expected in one month. The profile gives MRR growth of 12.1% in the last 30 days.[1]
Active subscriptions108ASnapshot on the TrustMRR profile, 8 November 2026.[1]
MRR per active subscriptionabout US$18calcCalculated: US$1,942 divided by 108 equals US$17.98, close to the Pro plan billed yearly (US$18 a month).[1, 3]
Profit margin, last 30 days70.0%CA snapshot on the profile. The payment data covers revenue, not costs, so this page treats the margin as the founder's figure.[1]
Payment providerCreem, connected by API key; merchant of record: NoAVerification Sources section of the profile. A merchant of record is a company that sells in your name and handles sales tax; UGCraft does not use one. The terms of service and the privacy policy name Stripe as the payment processor.[1, 4, 5]
Founding date8 October 2025CEntered on the TrustMRR profile. The first archived page of the site is the pricing page of 16 December 2025, and the first archived home page is from 19 December 2025. The terms of service and the privacy policy give an effective date of 15 January 2025.[1, 4, 5, 6]
Team and funding1 person, bootstrappedCEntered on the TrustMRR profile. No page read for this story names the founder or mentions outside funding.[1]
Listed for saleasking price US$60,000, since 30 September 2026CAcquisition section of the profile: a revenue multiple of 2.2, 5 offers received and 493 interested buyers who saw it recently.[1]
PricesCreator US$9 a month billed yearly or US$15 monthly; Pro US$18 or US$30CPricing page, 8 November 2026. A free plan gives 20 credits with a watermark.[3]
Age rule13 and older; under 18 with parental or guardian consentCTerms of service and privacy policy. The terms say this follows COPPA, the US children's privacy law, and Roblox's age requirements for UGC creators.[4, 5]
Marketing channelSEOCEntered on the TrustMRR profile as the only channel. Search engine optimization (SEO) is the work of making pages rank in search results.[1]
Time from the founding date to the October 2026 figure12 monthscalcCalculated: October 2025 to October 2026.[1]

How to read this table: a grade A value comes from Creem, the payment provider, through TrustMRR's connection to the company's payment account. A grade C value is a statement on the company's own pages, text that the founder entered on the TrustMRR profile, or an archived page. A grade X value was computed on this page from the rows above it.

UGCraft plans on 8 November 2026, from the company's pricing page (grade C)
PlanPer month, billed yearly (US$)Per month, billed monthly (US$)Limit
Free0020 credits to start, watermark, non-commercial use only
Creator915300 credits a month, about 15 accessories, commercial rights
Pro1830700 credits a month, about 35 accessories, PBR textures

Yearly billing is shown as a 40% saving: US$108 a year for Creator and US$216 a year for Pro. The pricing page says that Creator makes 15 Roblox accessories a month from 300 credits and Pro 35 from 700 credits, which is 20 credits for each accessory. The free plan gives 20 credits, adds a watermark and allows non-commercial use only; commercial rights start with Creator. PBR (physically based rendering) textures, which describe how a surface reflects light, come with Pro. The terms of service also list a Studio plan with 1,600 credits a month that the pricing page does not show, and the TrustMRR profile mentions credit packs.

02

When did UGCraft launch, and how did it grow?

From a first archived home page in December 2025 to about US$2,600 of revenue a month in October 2026. Each entry carries its grade.

  1. 8 October 2025CFounding date entered on the TrustMRR profile. [1]
  2. December 2025AFirst month in the payment timeline: US$220. [1]
  3. 19 December 2025CThe first archived copy of the home page sells "The #1 Roblox AI for UGC Creation": text-to-UGC and image-to-UGC for accessories and clothing, with "© 2025" in the footer. [6]
  4. April 2026ARevenue reaches US$1,870 in the month. Gallery items on today's home page are labelled "Image to 3D (tripo-native)" with dates of 3 and 27 April 2026. [1, 2]
  5. June 2026AThe best month in the timeline: US$2,802. [1]
  6. 30 September 2026CThe business is listed for sale on TrustMRR with an asking price of US$60,000. [1]
  7. October 2026AUS$2,635 in the month. On 8 November 2026 the profile shows 108 active subscriptions and US$20,205 collected in total. [1]
  8. 8 November 2026CThe site sells makers for accessories, clothing, shirts, emotes and animations in ten languages, and its banner announces Roblox's 2026 clothing update. [2]
03

Why did UGCraft work?

Four causes, in the order they mattered. Each one is a reusable lesson.

01

One platform's technical rules as the product

A general text-to-3D tool returns a model. A Roblox item also needs the right proportions and attachment point (hat, hair, back), and layered clothing needs cages, invisible inner and outer shells that tell Roblox how to stretch the item over different bodies, and skinning to R15, the Roblox avatar body with 15 parts. UGCraft sells these steps as presets and checks: a cage generator that adds "cages + R15 skinning", a UGC checker and a maker for each item type.

02

Free tools for search traffic

The site offers a free clothing tester with "no login", a cage generator, a UGC checker, an ideas tool and shirt, pants and t-shirt templates, each on its own page, in ten languages. The founder entered SEO as the only marketing channel on TrustMRR.

03

The paywall sits where the user wants to sell

On the paid plans one accessory costs 20 credits. The free plan gives 20 credits, adds a watermark and allows non-commercial use only. A user who wants to sell an item on the Roblox Marketplace needs a paid plan, which gives "Commercial usage rights" and watermark-free files.

04

Many small subscriptions

TrustMRR shows 108 active subscriptions and an MRR of US$1,942 on 8 November 2026, about US$18 for each subscription. The profile mentions credit packs as well, and yearly plans are paid in advance, which can explain why the revenue of a month, US$2,635 in October 2026, is higher than the MRR.

How it was built

The company has published little about how it is built. These details come from the TrustMRR profile, the company's own pages and the source code of its home page; they are grade C unless marked. [1, 2, 4, 5]

  • Next.js, TypeScript and Tailwind CSS for the web app, as entered on the TrustMRR profile. The home page's source code loads its files from /_next/, the folder that Next.js uses.
  • Creem takes the payments, according to the verified payment source on TrustMRR (grade A). The terms of service and the privacy policy name Stripe as the payment processor.
  • The privacy policy names AWS and Cloudflare for storing and delivering the generated files, and Google Analytics for usage tracking. The home page also loads Plausible, another analytics tool.
  • The source code of the home page labels gallery items "Image to 3D (tripo-native)" and stores their pictures under a folder named "tripo", which points to Tripo, a commercial 3D-generation model, as the model behind the items. No page says so in words.
  • Users download FBX and GLB files, two common 3D file formats, and can edit them in Blender or Maya, according to the home page.
  • The privacy policy says that UGCraft does not use users' prompts or uploaded images to train its AI models.

Tools named in the sources

Each one opens its page in the Tools tab, with every story that uses it.

04

Who tried this before UGCraft, and why did they fail?

Four companies in our database of failed startups promised that people without technical skills could make 3D objects, apps or games, or built a paid service on top of one game. The values below are from that database and are not independently verified.

Died 2013 to 2015Burned US$2M

Wattage

The promise

Anyone could design custom electronics with no technical skills, made by 3D printing.

Why it died

3D printing could not match the quality and cost of normal manufacturing, and teaching customers cost too much.

Unit Economics
Died 2013 to 2018Burned US$1.2M

Matter.io

The promise

Design and 3D-print custom products through a simple web page, with manufacturing and delivery handled.

Why it died

The consumer 3D-printing boom did not come, and small-batch production cost too much for too few buyers.

No Market Need
Died 2020 to 2022Burned US$3M

Crejo.Fun

The promise

A no-code builder for apps, games and interactive content for creators in India.

Why it died

Creators wanted more followers, not another app to manage and promote.

No Market Need
Died 2012 to 2015Burned US$120K

Minefold

The promise

Easy on-demand Minecraft servers for players.

Why it died

One server for each user cost too much, and cloud providers and the game platforms' own server features competed with it.

Unit Economics

The failed startups come from our database of 1,749 dead startups, retold here in our own words. Its entries are AI-assisted summaries of public sources, so these cards carry no evidence grade.

What changed

Wattage and Matter.io promised in 2013 that people without technical skills could design custom physical objects through a web page, and Crejo.Fun promised the same for apps and games in 2020. Each sold to a broad market that did not want the product enough, or paid for manufacturing and support for every order. Minefold built a paid service on top of one game, Minecraft, and lost to the cloud providers and to the game platforms' own server features.

Two things are different for UGCraft. Generative 3D models now make a first model from a sentence or a picture in minutes, so there is no designer and no factory behind each order, and the cost of each item is a model call that the credit price covers. And the buyers already exist inside one platform: Roblox runs the marketplace where they sell their items for Robux, so UGCraft sells a tool to people who already want to make items. The risk that Minefold met is still there, because the platform owner sets the rules.

05

Can one person copy UGCraft now?

Yes, for one person with a rented model and a narrow platform.

TrustMRR's founder-entered data says one person built it in about a year without outside money, on a standard web stack and, by the evidence of its page source, a rented 3D model. The method is to pick one platform with strict technical rules for user-made items, turn those rules into presets and checks, and sell generations by credits. The same narrowness is the risk: the platform owner can change the rules at any time.

Where it is still open: Other games and virtual worlds that let users sell avatar items or game assets, and 3D-print files, a market that UGCraft's own footer already links to through a separate tool.

  1. 1Pick a platform whose users sell their own digital items and where technical rules (sizes, body rigs, file formats) stop most beginners.
  2. 2Put a general generative model behind presets and checks for those rules, so the output can be uploaded without editing.
  3. 3Give away a small free tool for each search that people make about the platform (templates, testers, checkers), and link each one to the paid maker.
  4. 4Sell credits on a monthly plan, and keep commercial rights and watermark-free files for paying users.

What could go wrong for UGCraft?

The risks are the mirror image of the causes above.

Competition

On this site, SuperbulletAI sells an AI game builder for Roblox Studio, and 3D AI Studio and 3D-Agent sell general AI 3D generation, so UGCraft's home page bases its difference on Roblox-specific compliance checks, a free clothing tester and ready exports.

Dependence on model providers

No page read for this story names the AI model in words. The home page's source code labels gallery items "Image to 3D (tripo-native)" and stores their pictures under a folder named "tripo", which points to Tripo, a commercial 3D-generation model. If the business rents its model, the price and quality of every item depend on that provider. The terms call the "AI models" the property of ugcraft.ai without saying whether they are its own.

Dependence on Roblox

Every item is made for the Roblox Marketplace, so Roblox's rules decide what can be sold and what it costs. The site's banner on 8 November 2026 announced Roblox's 2026 clothing update: "80 Robux to upload classic clothing, 10 Robux to publish." The terms warn that generated models "may require manual adjustments to meet Roblox's technical specifications".

Young users

Roblox players include children and teenagers. UGCraft's terms say the service is "intended for users aged 13 and older", that users under 18 need "parental or guardian consent", and that accounts of users under 13 are deleted. The terms forbid NSFW and sexually explicit content. The marketing speaks to Roblox players ("so your avatar finally looks the way you feel") as well as to creators and studios.

Earnings wording

The home page tells users to "Ship & Earn" and says that "every accessory or clothing item you publish can generate revenue—transforming your creativity into income". It gives no figure for what users earn. The same wording was on the archived home page of 19 December 2025.

Claims without a source

The home page calls the product "The #1 Roblox AI for UGC Creation" and asks readers to "Join thousands of Roblox UGC creators", and an upgrade message in the home page's source code says "Join 10,000+ creators"; none of these claims has a source. The verified data on TrustMRR shows 108 active subscriptions, and the founder-entered estimated user count on the same profile is 0.

Other companies' names in the gallery

The public gallery on the home page shows a user item called "Crimson Genshin Scythe", named after the game Genshin Impact. The terms make users "solely responsible" for not infringing third-party copyrights and trademarks, and give a contact address for copyright complaints.

Links to other products

The footer links to three other AI tools: PrintReady3D (3D-print files), a "Roblox AI Game Maker" at levelshaper.com, and Epivoke, a long-form AI video generator whose home page says it is "built for YouTube monetization" with licensed stock footage, and gives no earnings figures. No page read for this story says who owns these sites.

For sale, with a weaker last month

The business has been listed for sale on TrustMRR since 30 September 2026 with an asking price of US$60,000, which the profile gives as a revenue multiple of 2.2, and 5 offers. Verified revenue in the 30 days to 8 November 2026 was 18.8% lower than in the 30 days before, while the MRR snapshot grew 12.1%. The founder is not named in public.

Sources

The grade next to each source is the best grade that the source can support. "Read in full" means that the text of the page was downloaded and the numbers were checked in it.

  1. A TrustMRR, UGCraft profile (markdown), revenue synced 8 November 2026
    Read the markdown profile. Revenue, the monthly timeline, MRR and subscriptions come from the Verification Sources section (Creem API key); the founding date, team size, funding, profit margin, pricing summary, tech stack, channel and sale listing are founder-entered text (grade C).
  2. C UGCraft home page, read 8 November 2026
    Read in full, including the FAQ, the gallery, the footer and the page source. Source for the product, the claims, the banner, the languages, the analytics scripts and the "tripo-native" labels.
  3. C UGCraft pricing page, read 8 November 2026
    Read in full. Source for the plans, credits and yearly prices.
  4. C UGCraft terms of service, read 8 November 2026
    Read in full. Source for the age rule, the Studio plan, the payment processor, the intellectual-property clauses and the technical-compliance warning.
  5. C UGCraft privacy policy, read 8 November 2026
    Read in full. Source for the children's privacy section, Stripe, AWS, Cloudflare, Google Analytics and the no-training statement.
  6. C Internet Archive copy of www.ugcraft.ai, 19 December 2025
    Read in full. The Wayback capture list of ugcraft.ai begins with a copy of the pricing page from 16 December 2025; this is the first copy of the home page. Source for the first archived product and the earlier earnings wording.
  7. C Epivoke home page, read 8 November 2026
    Read in full. A site linked from UGCraft's footer; cited only for what it sells and its monetization wording.
  8. C Database of failed startups, local export
    Local export. AI-written summaries, not independently verified. Source for the failed predecessors.

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